Walkthrough for Biomutant contains detailed information to guide players on completing objectives and quests that pertain to the main campaign of the game. The guide will go through all the key elements of the game such as important Items and Equipment to collect, Locations to visit, relevant NPCs and key encounters with Enemies and Bosses, detailing all important steps to take to get the most out of the adventure.


Biomutant Walkthrough

The game start with your character waking up  at the Wastelands. Your character has forgotten about their past and is looking for something to eat. The first stage of the game serves as an introduction to the game world, lore, and your story and it also serves as a tutorial for some basic mechanics. You must advance and make some choices that will affect your aura, but all the ways will lead to a dead gnoat that will trigger your first objective.

Meat Eater's Meat

Meat Eater's Meat which only requires you to examine the Gnoat, in this introduction to the Quest mechanics, where you can see an objective reminder on your left, you'll also notice the first waypoint marked on your screen indicating where you must go with a number expressing how far you are from your objective. Get close to the Gnoat, then when you are close enough to it, a cutscene where you start eating from the Gnoat's body will trigger, and suddenly your character will become aware of something else getting close. This will trigger another objective, called Lupa Lupin. 

Lupa Lupin

You'll must fight the Meat Eater, also called The Predator. This will introduce you to some fight mechanics, this enemy seems to be undefeatable, so don't try to "win" this fight, this part is only completed by trying every fight move you are instructed to do on the pop-ups and general tips that will appear on your screens. After making every indicated fight move, you'll see a cutscene where your last move will brake the Meat Eater's huge club. He will then pull out a huge metalic flail and start swinging it around while he walks towards you. The narrator will suggest you that it would be better to flee from a fight that you cannot win, and a new objective will activate: Live to Fight Another Day.

Live to Fight Another Day

This objective is simple, you will see a hole on a concrete wall near the dead Gnoat, which is also marked on your screen. Meat Eater won't make any sudden moves so it will be easy to just leave and get in the hole. The hole is evidently big enough for you but not big enough for the Meat Eater to go through, when you interact with the hole, a cutscene where the Meat Eater throws you the flail will trigger, luckily you won't take any hit, but even the huge flail is not big enough for the hole and it will get stuck. And you will notice a blinking red led light on the flail and a beeping sound coming from it.

Bunker 101

Bunker 101 (Part 1)

The stucked flail will be still beeping and blinking, the flail will explode and you have to leave. Anyway, you will still have plenty of time, but there's not much to explore here, this objective is completed by just going through the only door that can be easily sighted, this will trigger a cutscene where your character closes the door and the bomb explodes but you receive no harm from it. After you close the door, it can no longer be opened.

Evolution Gone Wrong

Keep walking and explore the bunker you will eventually find a large room full of mutated eggs where you have to go through, but by getting near the eggs, a cutscene will show some Muckly Gnats coming out from the them and this will activate the Evolution Gone Wrong objective where you have to defeat 5 of Muckly Gnats. In this fight, a bunch of tips about ranged weapons and ki-energy will pop up and teach you ranged attacks and general tips of Ki-Energy. The Muckly Gnats are easy to beat and right after defeating 5 of them, the next objective will automatically activate.

Just Down the Hall

This is a simple indicator of where you have to go, explore the bunker following the marked waypoint on your screen to reach the door that is Just Down the Hall.

Keep Going

After you open the door, you have to make a few steps until you find an Ammo Crate.

The Ammo Crate

Get close to the Ammo Crate marked on your screen and interact with it, it will grant with some random Weapon Add-On and you can apply it to your ranged weapon to give some effect to your projectiles.

The Next Thing

Keep walking the way and find a medic supply.

The Regen Bag

Get close to the Medic Supply marked on your screen before climbing the chain, it will grant you a Consumable healing item. When you are in combat, your health does not automatically regenerate, to activate it you must use a Consumable healing item. It will grant a certain amount of Health-Regen for a certain duration depending on the item.

Upwards and Onwards

After getting the item from the medic supply you may climb up the chain at the end of the way, but before that you can find a closed door next the chain, you can open it and loot a room with a toilet at the end to get some extra items. Come back to the chain and climb it up, you will reach to an outdoors location called Sludged Ruin.

Sludge Soaker

Walk towards the direction where you can only keep exploring, after a few steps, you will notice a group of Enemies that will become hostile when they notice your presence. They will be a bunch of enemies of your size, and a bigger one similar to Meat Eater's size called Sludge Soaker but this bigger enemy can be defeated. Remember to parry the attacks of the Sludge Soaker, he may charge at you very quickly so be ready and don't let the other enemies surround you. Keep dodging and shooting, but always keep an eye on your remaining ammo and your Ki-Energy. This type of battle is very common throughout the game. After defeating them, remember to loot the fallen enemies. Avoid the poisoned water.

Toxanol Oil Depot

There's a door at the corner at the end of the way marked in your screen after you defeat the Sludge Soaker and the other enemies, go past through it.

The Rocka-Boom

This is another type of group, you have to defeat the Rocka-Boom and his companions. In this area you will notice a bunch of barrels around, these barrels will explode if you shoot them. But the Rocka-Room can also throw barrels at you, he seems to take buried barrels so don't let your guard down if he is not close to any visible barrel, he can still throw a barrel at you. You can try to lead your enemies close to those barrels and shoot at the barrels to make them explode causing massive area damage to multiple enemies at once, but mind your position and where you shoot, because the barrel explosion will damage you if you are close enough. Go to the next doorafter defeating them all.

The Pum Hub

The scenario is wide and you can explore it as you go, but there isn't anything to loot or find, more than the loot that your enemies drop when they are defeated. There's a tunnel where you will encounter more enemies.

The Iron Wall

You must destroy the shield of Iron Wall first to be able to defeat him, the large shield can only be destroyed with melee attacks. After you destroy the shield, they will automatically become vulnerable to your ranged weapons.

At this point you may have gathered enough XP to level up, you may increase one of your Primary Attributes by 10 and spend your Upgrade Points. 

The Workshop

Once you defeat Iron Wall, at the end of the way you will notice a locked door on your right, and another door marked with a waypoint on your left a few meters away, open that door and enter that room.

The Klawbar

You will find an emergency box with the Klawbar, approach the box and interact with it to brake the glass and take it. It's a crowbar that will let you open certain paths that are blocked with something.

The Pump Room

Go back to the locked door you saw before opposite to the room you just entered. It will be now unlocked.

Fenced Off

Go through the fence door.

The Oil Pipe

At the end of the way there's a flimsy pipe which you can brake with the Klawbar, approach to the pipe and interact with it. You'll have to tap the melee button quickly until the circle bar fills completely. This will brake the pipe.

Bunker 101 (Part 2)

Destroying the pipe will allow you to get into it, enter the pipe. This will get you to another path which is pretty linear,keep going through it, there's a broken bridge that you have to double jump to get past it. The way is pretty linear, keep going and through a tunnel until you get into a greenish room.

Defeat the Morks

Defeat the Morks. Defeating the Morks will grant you Bioblobs which are Bio Points that can be spent to unlock Biogenetics. You will encounter more of these areas in the future.

Bunker 101 (Part 3)

Climb up the chain. Go through the door, go down the stairs and pass through the next door at the end of the stairs. Follow the way until you reach a room with a green board.

Old World Knowledge

Approach to the green board and interact with it. The narrator will talk to you about Toxanol's Arks, more information in Lore. After listening to him, go to the next room.

The Raylighter

In the next room there's a Raylighter, approach to it and interact with it. Solve the puzzle. The Raylighter will play a record. Get to the next room until you hear some shots coming from behind a door. There's also an electricity panel that needs to be interacted with in order to open the door. 

Fight the Scavengers

You will find an NPC in a wheelchair surrounded by Scavengers being outnumbered. Defeat the Scavengers. The NPC is armed and he will also fight them. There's a rope that you cannot climb until you talk to the NPC after defeating the Scavengers.

The Back Room

Follow the NPC into the other room.

A New Friend, an Old Friend

The NPC will present himself as Out-Of-Date. He thanks you and tells you that he knows you, he will talk about your past and about people that have to do with you. He will also talk about the importance of the Tree of Life.

A New Friend

When he talks about the Tree of Life you flash back to way back in the long ago. You will now play as your younger version in your own memory. Follow the main way until you find Best-Before. He talks about the Potato People also called the Nono. And he will tell you to go find the Glittergrass to see if you find a Nono.


You will find the Glittergrass by following the main path by following the marked waypoint on your screen. Once there you have to Ruffle the Glittergrass. Best-Before will celebrate that you found one, and will tell you how to take care of a Pensai, the early state of the Tree of Life. He will tell you that the Pensai needs to be linked to Nono so he will give you his Hoop Net and tell you to catch a Nono.

The Nono

The Nono is a little orange creature marked taht is gonna be marked on your screen, you must chase it and interact with it to catch it when you are close enough. Best-Before will congratulate you and tell you to guiide this Nono to become one with the tree.

The Inosculated Pensai

Go back to where you came from, find the Pensai marked on your screen and interact with it. The tree will start to grow huge roots. Best-Before tells you that one day the land won't be as peaceful, he will tell you that you've done well but that you have to come back to your Mooma. The flash back will end and you will be back talking to Out-Of-Date. He will tell that that the tree started to die when the Worldeaters arrived. He will tell you that his friends are gearing up to stop the Worldeaters at the end of each root. And he will ask you to go help them. Aat the end of the world he will grant you a Rod Net.

The End of the World

Go to the door where you came from, use the crowbar to open it, and climb the rope that you were unable to climb before. Once you reach the surface, the introduction to the game will be completed, Bunker 101 will be concluded and you will be introduced to the open world of Biomutant. The game will become less linear now and you will have to choose your own path. 

The Long-Gone

After finally getting out from Bunker 101, the explorable world becomes hugely open, and at a few steps away from the Bunker you will find your first Signpost.

The Signpost

A Signpost can be activated and can be used as fast travel destinations from anywhere in the Map. Activate the Signpost and it will be shown in the map. There is a Signpost close to different points of interest throughout the map.

The First Steps

Keep walking through the main path, you will see a big pipe crossing the way above, when you barely pass below it a cutscene will trigger showing a 3 headed giant monsters violently screaming and destroying everything on its path. It is one of the Worldeaters, specifically the one that heavily wounded Out-Of-Date.

The Village Wrek

Follow the way next to the pipe and go to the village that the Worldeater just destroyed.

The Survivor

You will find a survivor called Millemog sitting sadly in the middle of what it's left of the village, approach to him and interact with him. He will ask your help and you will be able to decide to help him or not. What you decide to answer will affect your Aura. You will gain a Psi-Point after the conversation with the survivor ends. And Out-Of-Date will return to you to suggest you that you should get support from a Tribe to make a better stand against the Worldeaters.

Another World

An alliance

You've made it through the wall and out of Bunker 101. You need to gain support of a Tribe in order to take a stand against the Worldeaters. Go to either of the nearby Tribe Sifus to gain their support and take a side in the broiling conlict between the Tribes. The nearby Tribes are the Jagni and the Myriad. The location of the Sifus of each Tribe will be marked on your map.

Myriad Sifu

The Myriad Fortress has a big gate with someone guarading it from inside, you can talk to them through a window. If you ask to talk to their Sifu they will let you in. The Myriad will be presented in a cutscene while you approach the Jet, the Myriad Sifu, and he starts to talk. He tells you that the Myriad Tribe supports the idea of uniting the Tribes for a greater good and restore the peace. Jet will offer you to join the Myriad. You may accept and become allies, or decline and become rivals. If you decline, he will insist and give you a second chance to decide. If you accept, he will tell you to go talk to the Jagni. You may explore the fort, and talk to the Merchants before leaving.

Jagni Sifu

The Jagni Fortress has a big gate with someone guarading it from inside, you can talk to them through a window. If you ask to talk to their Sifu they will let you in. The Jagni will be presented in a cutscene while you approach the Dusk, the Jagni Sifu, and he starts to talk. He tells you that the Jagni Tribe wants to become omnipresent and feared. Dusk will offer you to join the Jagni. You may accept and become allies, or decline and become rivals. If you decline, he will insist and give you a second chance to decide. If you accept, he will tell you to go talk to the Myriad. You may explore the fort, and talk to the Merchants before leaving.

The Childhood Village

Follow the road, you may encounter some random enemy, defeat them and continue following the road. You will eventually reach an old abandoned village surrounded by a lake. As you enter the village, a cutscene where your character starts to remember more things about their past, you will get control of his past self in another playable memory. You will find a lot of characters of your past in this memory.


You will encounter a character called Goop who wonders about your swimming technique, you can ask him to teach how to swim and he responded that he would be honored. He then lifts you and throws you in the lake. When you are on the water you will notice that your Ki-Energy drains out while you swim, you have to get out of the water before it completely drains out.

Wung-Fu Training (Part 1)

Your Mooma will appear and she will tell you to come practice Wung-Fu with her.


On your way to train, you will meet Gizmo, who will ask you to search for some scrap. You will find the scrap quickly by searching on the piles of trash next to you. He will then teach you how to Upcycle which will introduce you to the crafting Menu. After you craft a weapon, your Mooma will tell you to hurry.

Push Over

The only way to get to training is by crossing a bridge that is blocked by three Disciples. One of them seems to be the leader of them, called Puki Ankati. They will bully you and attack when you try to cross it, you must defeat the 3 of them.

Wung-Fu Training (Part 2)

When you are about to defeat the last of them, they will make you fall to the ground. They will take your recently crafted weapon and leave. Your Mooma will ask if you are ok.


You will again find someone else before you reach to your training. It's Popsi, he will ask you to help him find gadgets and ideas for how you can upcycle some old fabrics. Search on the piles of cloth inside the house and interact with them. You will be back with Popsi and he will offer to teach how to upcycle gear. Introducing you to an Addons Tutorial.

Wung-Fu Training (Part 3)

You may now finally reach to your Mooma's training. You will see a training montage of both characters. 

A Guiding Star

Your mooma tells you that she has a present for you, but you have to catch it. An Automaton. She will then take you to bed.

Lupa-Lupin Inferno

The village is suddenly under attack and it's raining. Your Mooma wakes you up and tells you to follow her.


She tells you that her past finally caught her up, and Lupa-Lupin will burst through the door to attack you both. This fight is frustrating, your damage and speed are too slow to efficiently fight this enemy, and he will severely hit Mooma many times. During this fight the game will instruct you to press the Wung-Fu button. This will make you climb his back. In a cutscene he will grab you and throw to the lake. You Mooma will jump to you to save you.

The Last Stand

Approach to your Mooma without unnecesarely wasting your Ki-Energy so be quick.


When you reach her, you will climb her back and she will start swimming to the edge. You have to cross the Pond. But Lupa-Lupin will follow and he is quick. Everytime he hits you, you have to climb Mooma's back again. Lupa-Lupin will swing one more time, knocking her unconsciouss and drown. You won't be able to save her and you have to keep going. You will be saved by Popsi and run away by his side. Popsi will throw you up to a mountain, but when he attempts to climb it, Lupa-Lupin will catch and he won't make it. This will conclude the flashback memory.

A Path Forward

Keep going through the road. After the playable memories, you will be able to craft Weapons and modify your Gear in the crafting Menu.

Out of Control Room

On your way to meet the Rival tribe, you will find an underground passage. At the end of the way you will find the Old World Klonkfist, which is a powerfull tool and also a weapon. Take it and equip it. This will unlock new weapon skills, a lot of easy combos.

The Klonkfist

Once you equipped it, head to the marked location. There's a wall and seems fragile, charge your attack aiming at the fragile wall, and punch it several times. You will notice that the wall is being getting broken. Try again a few times until you fully destroy the wall, and you gain access to the next area.


From this point you have the possibility to conquer the tribes. But it's not mandatory.

Rival Outpost Takeover

After joining a Tribe, can will be able to start conquering the rival Outposts. You will have to meet a few challenges to claim each Outposts and during battle, some members of your tribe will assist you. After claiming an Outpost, you will gain accesss to new Merchants, Civilians that may give you Side Quests or point interesting Locations, and a Shrine that will grant you Psi-Points.

Rival Fort Takeover

The Forts are the final bastion of each tribe and can only be heisted after you already claimed the rest of the rival tribe Outposts. Forts are more challenging than normal Outposts, and have a final boss, which is the Sifu of the rival Tribe themselves. By defeating them, you will be able to decide the fate of the conquered tribe, and you will be granted with their Tribe Weapon


The Worldeaters are giant monsters. You need to find the following NPCs and help them get the special vehicle they are working on ready. When the vehicle is ready, you will be able to ride it and fight the Worldeater.


Gizmo is working on a Mekton to fight the Jumbo Puff.


Gizmo can be found at the Chugyard. You must force the door opened.


You must defuse a Sprocket (A golden rocket), guarded by an enemy that seems to be working on it. Defeat them and interact with the Sprocket.

Chugyard Skyride

The rocket will launch while you grab it. Land it on the large door and destroy it.


The Up-and-Down is an elevator that you must interact with it to get to Gizmo.

The Recyclopedian

Talk to Gizmo.

Shronk Salvage

Gizmo asks you to salvage Skrap to upcycle the Mekton. Skrap can be found by venturing into Hazard Zones. Open the metal shutter and run to the door at the end of the path, be quickly and mind your Hypoxia levels. Explore this location until you find a hole in the roof and climb it. Walk through the rope, water is too toxic and you can't swim as in normal water so don't fall, there's a Bioblob Container over that truck.

The next waypoint will point to a door, jump the platforms and get there without falling into the toxic water. Once in, you will see a big loot box, loot it. This is the Skrap you were looking for. You will get random loot from it for the Mekton. This will activate the side quest: The Mekton.


Get used to climb to higher floors when you see holes or wrecks on the roof. Climb your way up to a rope and use it as a zip line. Return to Gizmo and talk to him.

Moog Knows

You are now able to ride the Mekton and customize it. Continue your path without leaving the Mekton. When you reach the oiled water, soak it so you can keep going. Follow the path. You can destroy any dams blocking your way by just shooting them from the Mekton. Defeat the enemies in your path. When you are almost there, the narrator will tell where Moog is, you have to leave the Mekton for a moment and climb up the cliff and then the rope. Meet Moog and ask him about Sqvips.

The Sqvip Grotto

After you talk to Moog, go back to the Mekton. Follow the waypoint mark until you reach and underground location in Sector 6C. There are 2 doors, the one on the right is locked. Go through the left door, leaving the Mekton there. At the end of the room, take the elevator down. Once down, you'll be in an flooded area, jump a few platforms and get to the cistern truck at the wall. Jump on the cistern and open it, this will flood the area a little bit more, but the wooden platforms will float, giving you higher reach to new areas, jump the platforms and go to the waypoint. 

All the Sqvips

You will find a few Sqvips in this area, Sqvips look like orange tiger puppies. Get close to the and interact with them to them. Find the Puzzle and solve it to activate the elevator.

The Mekton Special

Return to Gizmo all the way back where you came from.

The Western Worldeater 

He'll tell that now the Mekton is ready to fight the Jumbo Puff. The location is quite far, you can only get there using the Mekton due to long jumps and walled paths. Notes and tips on how to defeat the Jumbo Puff can be found Here.

After you defeat Jumbo Puff, the Mekton will be ruined and another Mecha will come to take it back. The Tribe Sifu will congratulate you and thank you for dealing with the first Worldeater.


Third Encounter

After you defeat the first Worldeater, Out-Of-Date will tell you to go contront Lupa-Lupin at his Camp.

  • This time you can get prepared before fighting him, choose your weapons and abilities. This is the most fair encounter agasint Lupa-Lupin you had so far.
  • Firstly he will tell you that he was looking forward to this moment and then he tells his origin story. Lupa-Lupin's mother was killed by your Mooma when he was little, that's way he always looked for vengeance.
  • He also reveals that he failed to be a vegetarean, but he tells you that he never eats for pleasure, he only eats for survival.
  • After this presentation, he will suddenly attack you with its axe. Lupa-Lupin is fast, so stay alert to dodge or parry the first attack. If his attacks land on his camp, things will get broken.
  • When you take one third of his health, Lupa-Lupin will change his weapon to a big meat bone leg.
  • When you take another third of his health, you will see a cutscene where he smashes you against the ground, and then he'll swap again his weapons to two metal stakes. Even thou in the cutscene he hits you quite hard, your health won't be affected by this.
  • Even thou he swaps weapons, his fighting moves are not very different. It's best to keep distance, keep on the move and keep shooting at him in all the stages.
  • After you defeat him, roots will come out from the floor and entangle him to a point where he can no longer move. 


Goop is working on the Googlide to fight Porky Puff.

The Soaked One

Visit Goop. He is in Subnautica Station.

Skronk Salvage

Goop will ask you to get some salvage from the Sewage Tunnel for the Googlide. The Tunnel is nearby, enter and climb up the ladder. Walk the rope to the other side and solve the valve puzzle. This will lower the water level but some enemies will come out. Defeat them. There a wall marked with a waypoint that you must destroy using the Klonkfist. Follow the path, on your left, you will notice a circuitboard, solve it to open the gate. Follow the way until it ends, you must climb up to keep going. Defeat the big enemy waiting for you in this zone. Go past the doors. You will find a group of enemies guarding a Wrekbox. These enemies may be heavily armed. After you defeated them, interact with the Wrekbox.


Follow the path to a door that needs to be opened by solving a puzzle, and return to Goop.


Goop will let you ride the Googlide and tell you to go ask Gulp about the Gumquacks. Ride the Googlide to Gulp's location through the tunnel. 

Gumquack Hollow

After talking to Gulp, you have to find Gumquack Hollow. Follow the waypoint until you reach a cave blocked by stones. Interact with it to hook it and pull it to brake the stones. Once in, jump off the Googlide and find a ladder. Solve the puzzle marked with a waypoint.

Something's in the Way

Solving the puzzle, will stop the fan and open you path through the tunnel. At the end of the path, you have to brake the wall with the Klonkfist.

All the Quack

You have to collect the Quacks, but an enemy will come out from the ground. 

Knock Locker

Find the locker with a Weapon in it.

The Googlide Special

There's a door locked by a puzzle, solve it and exit that area, return to Goop. Goop will take the Gumquacks and insert them as infinite ammunition into the Googlide.

The Eastern Worldeater

Defeat the Porky Puff

After defeating the Porky Puff, your Sifu will thank you.

The Ark

After defeating the second world eater, Out-Of-Date will tell you that he figured out how the Ark works, and let's choose who will get a seat on the Ark. You have up to four Seats to give, this will affect the game ending and your Aura. Each time you complete all the quests that one of the main NPCs gives to you, you will be able to offer them a seat on the Ark.


Noko needs to get the Mjut ready to fight the Hoof Puff

The Gnoatgroomer

Head to Gnoat Pen and visit Noko. She remembers you and you can talk about the past for a while.

The Lost Mjut 

She tells you to go find her Mjut and lead it back to her Gnoat Pen. The Mjut is at Mjutmeadow and it surrounded by a bunch of enemies, defeat them and interact with the Mjut.

Home Sweet Home

After you simply interact with the Mjut, you won't be able to ride it but it will follow you. On your way back, you will encounter some enemies that you have to defeat and don't let them damage the Mjut. The Mjut will help you fight.

Bon-Bon Gummy

She tells you to go find some Bon-Bon Gummies for the Mjut, make your way to the Krossway. You must enter the building through a zipline. Go around a find a way in one of the buildings that has a stair, go all the way up, and use walk on the rope that leads to the other side. At the end of that rope, there's another rope that leads to the other building. Use it as a zipline. The Bon-Bon Gummy can be collected in a gummy vending machine found in that building, solve the puzzle.

Chewy Calm

Return to Noko, you may fast travel to her location. Noko will ask to go get a saddle for the Mjut.

The Mekamjut

Go to the Mekamjut, following the waypoint marked on your screen. The Mekamjut can be found in Smilo Shopperia inside a house. The Mekamjut is a mechanical wooden "horse". By interacting with it you will have to solve a Puzzle. Once you removed the saddle, you will be able to mount it.

Home Sweet Home Again

Return to Noko. You may fast travel to her location. She will give the saddle to her Mjut.

Mito Knows

She will then tell to you to go find Mito, and find out about the Glittermoths.

The Glittermoth Grotto

Find the Glittermoths. By following the waypoint, you will eventually approach to a mountain and you can notice that the waypoint is high up in the mountain. If you follow the road, you will see a rope that comes from another mountain. Climbs this mountain, reach the rope, and walk over the rope to the mountain where the waypoint is. You will have to do some walljumps and climb again. You will see a stone column and on its side you will see a cave inside the mountain. When you enter the cave, the waypoint will update, defeat the enemies in your way. Follow the path.

All the Glittermoths

Once you are in the Glittermoth Cave, you will have to catch the Glittermoths around a shrine. They are little shiny bugs flying around.

The Mjut Special

Keep following the way, and return to Noko. You may fast travel to her location.

The Northeastern Worldeater

She will finally tell you to go and defeat Hoof Puff. And she will let you ride the Mjut. When you reach the location, you need to be mounted on the Mjut, hook the stones blocking the way and make the Mjut pull them away to brake them and open the path in.

Defeat the Hoof Puff.

After defeating it, your sifu will thank you.


The Tinkertonker

Visit Whiz

The Mekafingro

Whiz needs you to get him some parts for the Octopod. Look for Mekafingro at Mekastadium. You need to open the door by solving the puzzle of the electricity box, but the door is closed from inside, go through the left path, upstairs, reach the otherside, downstairs, solve it, you can open the door. The Mekafingro is a huge robotic hand. You must solve the puzzle and ride it.


Return to Whiz, you may fast travel back to him.

The Grease-Sprinkler

Find Chu-Chu at End-of-the-Line. End-of-the-Line is very far from Whiz location, it is very convenient to fast travel as close as you can.

The Broken Wingnut

Chu-Chu says he needs you to find a Wingnut in the Wingnut Chugtunnel. Get in the Tunnel, indide follow the waypoiny you will have to jump down and defeat some enemies. Find a way through the ventilation tunnel, open a door. It's not a dead end, you can climb up. You will find an abandoned train, interact with it and solve the puzzle. Open the gate with another puzzle.

A Fresh Wingnut

Return to Chu-Chu, you may fast travel back to him.

The Greasesprinkler

Chu-Chu now needs Grease-Sprinkler that he left in a box right there.


Return to Whiz, you may fast travel back to him.

The Pyrostick

Whiz wants to arm to Octopod, find a Pyrostick at the Bangplant. Pretty far form there, you may want to fast travel closer. There is a rocket inside a house guarded by an enemy, defeat them and interact with the rocket to blast open the Bangplant. Inside there's a can that shoots little missiles, you must catch 3 of them. It's not convenient to move around, it's easier to stay in the middle and catch them when they get close to you.

Things to Go Bang!

Return to Whiz, you may fast travel back to him.

Gill Knows

Now you need ammunition, go talk to Gill in Burblebottom, ask him about Guppos. You may fast travel to him.

The Guppo Grotto

Find the Guppo Grotto, get inside a sewers area, find an elevator and go down. Find a door in the circle room, find the valves and solve the puzzle 

All the Guppos

Go down and catch 5 Guppos. You have to wait until the jump out of the water to catch them.

The Guppo Grotto

Find the brakable wall marked with a waypoint, and hit it with the Klonkfist. There's a locked door, but you can crank the next door, find an electricity box and solve the puzzle. Go back to the door that was locked and jump into the Free-Fall Area, go up and crank the next door. Jump over the water and solve the electricity box puzzle to open the tunnel. Go back to the open area.

The Octopod Special

Return to Whiz, you may fast travel back to him.

The Northwestern Worldeater

Now you are able to use the Octopod. An armed underwater vehicle. Defeat the Murk Puff with it. It's not far from there.

End Of The World

After defeating all the Worldeaters, Out-Of-Date will tell you that it's moment to choose who gets a seat in the Ark. But he tells you that you have to face your past one more time.

Fourh Encounter

Go back to Lupa-Lupin's Camp. Your Tribe and your sifu are waiting for you in front of Lupa-Lupin. The Sifu's says they want revenge too. Now you will have to fight Lupa-Lupin one last time. It's a long fight with 2 stages, it's your fourth encounter with Lupa-Lupin.

  • Lupa-Lupin seems to have a better resistance to damage, but you now have the advantage that he will get distracted by your allies.
  • When you take one third of its health, your Sifu will join the fight, but the rest of the allies will appear defeated.
  • When you take the second third of its health, Lupa-Lupin will defeat your Sifu in a cutscene.
  • Now when you keep distance, Lupa-Lupin won't get distracted. Instead it will launch special radioactive ranged attacks.
  • After you takes all its health, Lupa-Lupin will hit the ground making a hole where you both fall And the fight continues. Lupa-Lupin has its health bar full again, and it seems he gain more resistance to damage now.
  • Lupa-Lupin will jump to the corners and throw ranged radioactive attacks oftenly.
  • After you take on third of its health, Lupa-Lupin will also sometimes hit the ground with both its hands making a huge area attack on the ground that can be dodged by jumping.
  • Lupa-Lupin will also dash at you with a pink energy.
  • When you take the second third of his health. Lupa-Lupin will hit the ground and damage some roots.
  • If he is close to you, he may do a special slam at you, but you have enough time to jump away.
Climb the Rope

You will see a Cutscene where the narrator talks about the choices you made along the game, while many of the friends that you chose for the Ark, come to you.

A New Path

Follow your consciense. This is the end of the game, but you can still continue to freeroam, complete the rest of the side quests and the area objectives. By completing the End Of The World main quest you will automatically unlock the New Game Plus feature on your menu.

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