Weapon Special Abilities in Biomutant refers to the skills that you can obtain by using certain Weapons. These abilities can increase your Weapon Damage, allow you to fire auto-tracking bullets, improve your  Weapon Ammo and more.

Weapon Special Abilities are divided between Melee Special Abilties and Ranged Special Abilities depending on the base type weapon. If your Weapon features a Special Ability, you will find it in a box in the lower right corner, below the Weapon Stats.

 

Weapon Special Abilities in Biomutant

 

Ranged Special Abilities
Melee Special Abilities
Comparative Table

 

All Melee Weapon Special Abilities

Name

Effect

Type

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Split

The Projectile penetrates the target, inflicts damage on entry, exit and continues up to its maximum range Range

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Saw Blades

You fire saw blades that pierces through enemies Range

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Rapid-Fire

Succeeding a perfect Reload increases the Rate of Fire for the next magazine by 25%. This effect is reset when the magazine is emptied. Range

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Dynamo

Increase the damage by 10% for every 4 meters the projectile traveled Range

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Missile Cloud

Every fourth shot also fires small auto-tracking missiles that explodes on impact with a target. Range

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Speeded

A kill with this immediately reloads its magazine Range

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Drawn-Out

Every other shot fired will reload a bullet Range

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Wired

Melee attacks parried with this weapon regenerates 20% of your maximum Ki-Energy Melee

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Remedy

Kills with this weapon heals for double the damage inflicted Melee

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Clusterbombs

Spawns a set of clusterbombs on impact that each inflict damage equal to the projectile upon detonation Range

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Conduit

Bullets with special properties loaded in this weapon are doubled Range

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Final Round

The last shot fired staggers the enemy hit. This effect is reset when the magazine is emptied Range

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Precise

Reduces the Bullet Spread to 0 degrees Range

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Autotrigger

Holding down the trigger will fire this weapon at full auto Range

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Momentum

Each bullet fired increases the Rate of Fire by 10%. This effect is reset when the magazine is emptied. Range

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Overflow

Overflows the magazine with 50% of the capacity Range

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Burst Module

Enables Burstfire and increases the Bulletcount per shot by 2 Range

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Prime

Increases your armor score by 2% for every 10 units of Vitality Melee

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Bump

Knocks smaller enemies to the ground when hit Melee

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Riposte

After being hit by an enemy attach, the next hit inflicted with this weapon does double damage. Melee

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Overpowered

The damage inflicted by this weapon is increased by 2% for every 10 units of Strength Melee

 




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    • Anonymous

      This is missing the Ranged weapon ability that makes shots bounce. I can't remember the name, or I'd add it - I actually came to this page to remind myself what it was.

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