Stats in Biomutant refer to the different attributes and numerical values that contribute to the Protagonist's strengths and capabilities. Stats govern everything from damage dealt, damage mitigation, amount of health and even chances of obtaining rare loot. Stats are tied to the Character Creation system, allowing the player to customize their starting Attributes based on their preferred playstyle and can be further modified by using various Equipment or acquiring certain Abilities.
- Stats are comprised of the primary Attributes: Vitality, Strength, Intellect, Charisma, Agility and Luck. Each Attribute also governs one or more of the secondary Stats such as Health, Melee Damage and Movement Speed. In most cases, improving a primary Attribute will also improve secondary stats.
- Unique to Biomutant are physically visible alterations to the Protagonist's appearance granted by modifying their stats. For example, a character with high Strength may appear to have much larger, more muscular arms while a large amount of points in Intelligence could result in a massive, disproportionate head.
The Primary Attributes or Primary Stats: Vitality, Strength, Intellect, Charisma, Agility and Luck. Each Attribute also governs one or more of the secondary Stats such as Health, Melee Damage and Movement Speed. In most cases, improving a primary Attributes will also improve secondary stats listed here as General Stats.
Unique to Biomutant are physically visible alterations to the Protagonist's appearance granted by modifying their stats. For example, a character with high Strength may appear to have much larger, more muscular arms while a large amount of points in Intelligence could result in a massive, disproportionate head.
Biomutant Stats Guide
Levelling up allows you to raise one of your Primary Attributes by 10. You'll also get 1 point that you can use to unlock skills in the Wung-Fu and Perks menus. XP is gained in combat and by completing Quests.
Primary Attribute that defines your amount of Health and the Energy cost of dodging.
Primary Attribute that adds to your Melee Damage, the higher your Strength the more Damage deal.
Primary Attribute that defines how much Ki-Energy you have, how fast your Ki-Energy Regenerates as well as the amount of Damage you deal with Psi-Powers and Mutations. Intellect also defines the amount of moves you can perform when trying to complete puzzles.
Primary Attribute that defines how easy it is to persuade other characters, as well as how high your Barter stat is.
Primary Attribute that defines your overall speed.
Primary Attribute that defines how lucky you are, the higher your Luck the higher your Critical Chance and your Loot Chance.
The amount of Health you have, this value increases as you level up and the higher your Vitality Attribute is. Your Health regenrates slowly outside of combat and can be replenished with Consumable items.
The amount of Armor you have defines how much Damage you take from Enemy attacks. Armor is defined by the gear you equip.
Loot Chance increases your chances of finding more items of higher quality and rarity.
The Move Speed stat defines your movement speed.
The Barter stat increases the amount of Green you earn from selling items, as well as reducing the prices of Items you want to purchase.
Your Power stat is used to define the amount of damage you deal with all kinds of Psi-Powers and Mutations.
Your Ki-Energy is used for all kinds of combat actions. All Special Attacks, Psi-Powers and Mutations cost energy to use. Your Ki-Energy regenerates automatically in or out of combat and can be also replenished with consumable items.
The higher your Ki-Energy Regen, the faster your Ki-Energy regenerates. Fallen Enemies can often be looted for healing items.
The amount of Damage that a weapon or ability deals. The damage output of melee weapons will be higher depending on your Strength Attribute. The Damage output of abilities increases as your Power stat increases.
The higher your Melee Damage stat, the more Damage you deal. This is increased by increasing your Strength Attribute. You can break enemy shields with melee attacks.
Critical Chance defines the chance of your attacks becoming Critical Hits, increasing their Damage.
Resistance to hot environments, it extends the time it takes for you to reach 100% Heat.
Resistance to Biohazardous environments, it extends the time it takes for you to reach 100% Biohazard.
Resistance to Cold environments, it extends the time it takes for you to reach 100% Cold.
Resistance to Radioactive environments, it extends the time it takes for you to reach 100% Radioactivity.
Extends the time it takes to reach 100% hypoxia.
The effective Range of a weapon. A Weapon with a higher Range stat will deal more of its maximum Damage at longer ranges.
Attack Speed determines how fast you will attack with your Weapon.
The amount of shots your Weapon can fire before needing to be reloaded.
Reload Speed determines how much time your Weapon will take to reload.
Weight Class determines how heavy a weapon is. Heavier Weapons tend to attack slower but deal more damage.
The higher the Armor Pierce value of a Weapon, the more Damage it deals to an Enemy before taking its armor value into account.
This defines how many Addon Slots the Item has. Items can be crafted onto Addon Slots to increase the overall stats of the Item. To attach the special effect add-on select it through the Consumable quick menu.
Health Regen describes the amount of healing an item wil provide per second. An item with high Health Regen and a long Consumable Duration will provice the most healing. Health doesn't automatically regenerate in combat.
The amount of time that a positive status effect is active when a Consumable is used.
Can anyone confirm the maximum level for stats? Do they go to 100? 400? Do they ever cap?