Mutations in Biomutant are a type of Ability that the Protagonist can acquire by interacting with bio-contamination pools found in the world. While similar to Perks, Mutations are more physical in nature and manifest in the form of weird abilities like belching moths from the Protagonist's mouth, growing mushrooms out of nowhere, and many more. Mutations form the core of unique abilities which alter the way the Protagonist interacts with enemies, the environment and its various hazards and obstacles.
Mutations menu can be found in your Character Menu on the left tab.
Biomutant Mutations
There are two types of Mutations: Biogenetics and Psi-Powers. These abilities can be unlocked using different currencies from the Mutations tab. You can also Upgrade your Resistances from the Mutations tab.
Biogenetics in Biomutant are a type of Mutations which can be unlocked with a certain amount of Bio Points to become available. Bio Points can often be found in Bio Point Areas or Bioblob Containers. Enemies found in Bio Point Areas may grant you Bio Points by defeating them. To use Biogenetics after you unlocked them, each chosen ability must be bound to an input and the usage of each of these abilities is explained down below.
Biomutant Biogenetics Guide

Mothmouth
To use Mothmouth, press the input you have bound the ability to while facing an enemy. This will infect any small humanoid enemy hit. While infected, enemies will attack their allies instead of you.
- Unlocked with: 2
Bio Points

Vile Bile
To use Vile Bile, press down the input you have bound the ability to. It will make you spew toxic slush in the direction you are facing, inflicting damage to all enemies hit.
- Unlocked with: 3
Bio Points

Fungi
To use Fungi, HOLD the input you have bound the ability to and release the input to confirm it's placement. Jump on a Fungi to bounce off it or put it under small enemies to bounce them around.
- Unlocked with: 4
Bio Points

Rad Wisps
To use Rad Wisps, press down the input you have bound the ability to. It will unleash Particles in front of you that will inflict Radioactive damage to all enemies hit by the particles.
- Unlocked with: 6
Bio Points

Storm Hop
To use Storm Hop, trigger the ability while airborne. You will smash into the ground with tremendous force, damaging all enemies in a wide radius of your impact.
- Unlocked with: 8
Bio Points

Mucus Bubble
To use the Mucus Bubble, press the input you have bound the ability to. Jump to bounce or roll over enemies to stick them to the bubble. If you press the bound input again the bubble will burst and attached enemies discharged.
- Unlocked with: 10
Bio Points

Mud Punch
To use Mud Punch, press down the input you have bound the ability to. It will raise the ground in front of you into a column of mud that knocks smaller enemies up into the air. Use a melee attack you follow up with an airstrike attack on a target that's knocked up.
- Unlocked with: 14
Bio Points

Turtleform
To toggle Turtleform, press the input you have bound the ability to while on a slope. To exit the Turtle form, press the input again. Use the navigation controls while in the turtle form to control it.
- Unlocked with: 16
Bio Points
PSI-Powers in Biomutant are a type of Mutations abilities which can be unlocked with a certain amount of Psi Points to become available, these are gained by helping Captives or by interacting with PSi Shrines.
Some powers are locked by the Aura score, meaning that your Psi-Points can only unlock powers if you reach the dark/light level. To use Psi-Powers, the chosen ability must be bound to an input and the usage of each of these abilities is explained down below.
- You can check all the PSI Shrines by visiting this page.
- You can check the Captives locations by visiting this page
Biomutant Psi-Powers Guide

Blaze
To use Blaze, press down the input you have bound the ability to. Blaze will launch you forward and leave a trail of fire behind you.
- Unlocked with: 2
Psi Points

Blink
To use Blink, press down the point you have bound the ability to. It will teleport you in the direction you are moving and create a shockwave where you reappear.
- Unlocked with: 2
Psi Points

Sizzle Ball
To shoot a Sizzle Ball, press down the input you have bound the ability to. It will make you throw the ball at an enemy in the direction you are facing, inflicting damage to the enemy you hit.
- Unlocked with: 4
Psi Points
- Requires 10 Dark Aura

Freeze
To use Freeze, press down the input you have bound the ability to. All enemies hit by Freeze will take cold damage and the ground will become slippery and enemies will glide on it.
- Unlocked with: 6
Psi Points
- Requires 10 Light Aura

Spark Ball
To shoot a Spark Ball, press down the input you have bound the ability to. It will make you throw the ball at an enemy in the direction you are facing, inflicting damage to the enemy you hit.
- Unlocked with:
(Only Psi-Freak Class)

Levitate
To toggle Levitate, press the input you have bound the ability to. Press the input again to return to the ground. While levitating, you can still use your ranged weapon and other abilities.
- Unlocked with: 10
Psi Points
- Requires 20 Light Aura

Telekinesis
To use Telekinesis, press down the input you have bound the ability to while facing an enemy or a moable object. While holding a target press the input again to launch it away.
- Unlocked with: 10
Psi Points
- Requires 20 Dark Aura

Ki Spark
To use Ki Spark, press down the input you have bound the ability to while facing an enemy. All enemies in front of you within range will get shocked and take damage. Press the input again to stop using Ki Spark.
- Unlocked with: 16
Psi Points
- Requires 30 Light Aura

Skyspark
To use Skyspark, press down the input you have bound the ability to. Use the movement controls to move the impact marker. Press the bound input again to confirm the impact location Skyspark can only be used when outside.
- Unlocked with: 18
Psi Points
- Requires 30 Dark Aura
Upgrade Resistance
Spend Bio-Points to upgrade your resistances.You can't upgrade your Hepoxia resistance with Bio-points
+10% Anti-Heat
+10% Anti-Cold
+10% Anti-Radiation
+10% Anti-Biohazard
The higher the resistance is, the more it will Unlocked with to upgrade it. Upgrading one Resitance from 0% to 100% will cost you a total of 23 Biopoints as shown below:
Upgrade Level |
Bio Points Cost |
---|---|
Upgrade 10% | 1 ![]() |
Upgrade 20% | 1 ![]() |
Upgrade 30% | 1 ![]() |
Upgrade 40% | 2 ![]() |
Upgrade 50% | 2 ![]() |
Upgrade 60% | 2 ![]() |
Upgrade 70% | 3 ![]() |
Upgrade 80% | 3 ![]() |
Upgrade 90% | 3 ![]() |
Upgrade 100% | 5 ![]() |
Total Upgrade Cost | 23 ![]() |
- Anonymous
Its horrible that they scrapped the physical Mutationen and didnt even Tell us before release! Even Stefan didnt answer the question about physical mutations and If they are even in the game! Just Said something about them not scrapping Things but Just changing Things, He litterally Lied Im pissed, because the physical mutations we're a giant reason for me to buy the game
- Anonymous
my bio resistance reset after using one of the bio pools to change my characters form
0
+10
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