Character Creation in Biomutant features a robust set of options for customizing your protagonist. Character creation is done at the start of the game, allowing you to pick your Genetic Breed and Class, which in turn influence your starting appearance, attributes and stats, resistances, traits and gives you an overall idea and direction for your character's growth.

 

Biomutant Character Creation

 

 
 
 
 
 
 
 
 
 

 

Choose Biomutant Breed

Your Breed forms the basis for your genetic structure, determining your overall look. Each breed starts with different values for secondary Stats such as Health, Melee Damage, Ki Energy and Regen. These can be influenced by your Attributes. There are six Breeds to choose from as follows:

 

Primal

Primal

Primal is a nimble developed anthropomorphic breed. A hybrid with a gene mutation making them nimble and dexterous at the cost of a lesser developed intellect.

Dumdon

Dumdon

Dumdom is the least developed anthropomorphic breed. A hybrid off-shoot that compensate lack of mental prowess with physical strength.

Rex

Rex

Rex is an extraordinarily developed anthropomorphic breed. A hybrid outcast with an even DNA string making it apt for both physical and mental challenges.

 

 

Hyla

Hyla

Hyla is a regenerative developed anthropomorphic breed. A hybrid with a gene mutation making them extremely tough and resistant.

Fip

Fip

The Fip breed is renowned for a highly evolved mind. Its genius is directly interlinked to the power of Ki which amplifies their Psionic output.

Murgel

Murgel

Murgel is the definition of an idealized breed. Its evolutionary lineage has gone in a direction where form and appearance has dominated over function.

 

 

 

Mutate Character

NOTE: Later in the game, you'll be able to find mutation pools at Biohazard plants where you can change your appearance.

The character mutation wheel allows you to define your character's starting Attributes of Vitality, Strength, Intellect, Charisma and Agility, each of which govern your secondary Stats. Drag the cursor around the wheel to add or subtract from your Attributes. Note that while Luck is an Attribute, it cannot be customized during the character creation process, but it can be influenced by your equipment. Excluding Luck, you have a total of 140 points to assign to your Attributes. However, you cannot take any Attribute below 10, leaving you with 90 points to distribute however you wish.

Mutate Character

Mutating your character's Attributes affects their physical appearance as well. For example, giving your character more Agility may decrease their overall body mass while lengthening their legs, and giving them more Intellect increases their head size.

 

Choose Resistance

The world of Biomutant is filled with Hazard Zones, which are vast areas covered in Biocontamination, Radioactivity Cryogenic, or Incendiary hazards. There are also oxygen-deprived Dead Zones. Boosting your Resistance to specific hazards will allow you to survive in these zones longer without specialized Equipment. Your Resistances will also affect how much damage you take from Hazard-based weapons used by the many hostiles you will encounter.

Resistances

Drag the cursor around the resistance wheel to boost your resistance to the various hazards. You can have a maximum of 25% resistance to a single hazard type during character creation which can improve your survivability in certain locations during the early game and your resistance can be further boosted by equipment. Note that you cannot boost resistances to Dead Zones during character creation.

 

Fur Appearance

NOTE: Later in the game, you'll be able to talk to Trim to customize your appearance.

This section allows you to customize your fur from the myriad of patterns available by dragging the cursor around the customization wheel. You can also choose a primary and secondary color, as well as the fur brightness.

Fur

Classes

Classes provide you with a starting archetype to model your character's abilities and combat affinities after. Each class specializes in a combat style, uses different starting equipment and are assigned special Class Abilities that make them more effective in combat. There are five classes to choose from with more available through DLC:

 

Dead-Eye

Dead-Eye

The Dead-Eye is a tricky, skillful rogue who's chosen a life outside law and society values.

Class Abilities: 

  • Perfect Reload - Your ranged weapons are reloaded instantly and your next magazine is granted +20% damage.

Commando

Commando

The Commando is trained as an operative of an elite special operations force. Commandos are used to working in smaller teams.

Class Abilities: 

  • Fury - Ranged weapon attacks inflict 10% more damage to the target.
  • Stimulus - Your Armor and damage from Melee Attacks is increased by 20% when your Helath drops below 20%
  • Adrenaline - Your attack speed with Melee weapons is increased by 10% when your Health drops below 20% (Lvl 7 required)
  • Shock - Shotgun hits have a 5% chance to Stun a small enemy per hit inflicted (Lvl 7 required)
  • Brutality - Critical Damage from Ranged Attacks is increased with 10% (Lvl 15 required)

Psi-Freak

Psi-Freak

Psi-Freaks are experimenting with psionic powers and mutations. They're usually outcasts on the fringe of society.

Class Abilities: 

  • Sparkball - To shoot a Spark Ball, press down the input you have bount the ability to. It will make you throw the ball in the direction you are facing, inflicting damage to the enemy you hit. (this is a psi-ability that can be aquired later by every class)
  • MegamindYour Ki-Energy Regen is increased by 20%
  • Nocturnal - you have +10 Intellect Attribute at Night
  • Mind Melt - Power Damage ability attacks have a 10% chance to inflict Critical hit (Lvl 7 required)
  • Psi Spikes - Power Damage attacks inflict 10% more damage to the target (Lvl 7 required)
  • Brain Drain - Attacks that inflict Power Damage, regenerate your Health by 20% (Lvl 15 required)

 

Saboteur

Saboteur

The Saboteur is a cunning, skilled explorer trained to operate covertly in both suburbs and wilderness.

Class Abilities:

  • Twin Silver GripMelee Dual Wield Skill. Equip two different one-handed melee weapons to dual wield them.
  • Hypergenetic - Your Dodge Energy cost is reduced by 20%.
  • Reflexes - Weapon based Ranged attacks from enemies have a 10% chance to miss you completely
  • Agile - Your Dodge Distance is increased by 20% (Lvl 7 required)
  • Moving Target - Your basic movement speed is increased by 5% when in combat (Lvl 7 required)
  • Evasive - Your Armor is increased by 20% while dodging and/or in the air (Lvl 15 required)

Sentinel

Sentinel

Sentinels dedicate themselves to protect a house. Their dedication is for the organization as a whole, including supreme belief in their dogma.

Class Abilities:

  • ToughnessYour Base Armor is increased by 10.
  • Medic - Health regen from items and in general is increased by 10%
  • Ricochet - An enemy's weapon Ranged Attack has a 10% chance to ricochet back and damage the attacker (Lvl 7 required)
  • Invincibility - Your Armor and Damage from Melee Attacks is increased by 20% when you're at full Health (Lvl 7 required)
  • Knock - Dodging into smaller enemies makes them stumble and fall (Lvl 15 required)

Mercenary

Mercenary

The Mercenary is a trained swordsman who has mastered the art of the blade.

Class Abilities:

  • Twin Silver Grip: Melee Dual Wield Skill - Equip two different one-handed melee weapons to dual wield them.
  • Fury: Melee weapon attacks inflict 10% more damage to the target.
  • Megamind - Your Ki-Energy Regen is increased by 20%
  • Reflexes - Weapon based Ranged attacks from enemies have a 10% chance to miss you completely (Lvl 7 required)
  • Invincibility - Your Armor and Damage from Melee Attacks is increased by 20% when you're at full Health (Lvl 7 required)
  • Brutality - Critical Damage from Melee Attacks is increased with 10% (Lvl 15 required)

 




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