Saboteur

Saboteur
Specialization Dual Wield Melee
Class Abilities Twin Silver Grip
Hypergenetic

Saboteur is one of the Classes in Biomutant. Classes provide an archetype for the player to model their character's abilities and combat affinities after. Each class specializes in a combat style, uses different starting equipment and are assigned special Class Abilities that make them more effective in combat.

 

The Saboteur is a cunning, skilled explorer trained to operate covertly in both suburbs and wilderness.

 

Saboteur Information

The Saboteur excels in melee combat where they can take advantage of their dual melee weapons, and can use their reduced Dodge cost to really shine. This Class pairs well with Primal, Dumdom, or Hyla Breeds.

 

Saboteur Class Abilities

  • Twin Silver Grip - Melee Dual Wield Skill. Equip two different one-handed melee weapons to dual wield them.
  • Hypergenetic - Your Dodge Energy cost is reduced by 20%.

 

Saboteur Class Perks

 Perks can be unlocked with upgrade points gained from levelling up.

Name
Effect
Requirement
Hypergenetic
Your Dodge Energy cost is reduced by 20%
Reflexes
Weapon based Ranged attacks from enemies have a 10% chance to miss you completely.
Agile
Your Dodge Distance is increased by 20% 2
Moving Target
Your basic movement speed is increased by 5% when in combat. 2
Level Needed 7
Evasive
Your Armor is increased by 20% while dodging and/or in the air. 3
Level Needed 15

 

 

Saboteur Starting Equipment

Each class has its specific starting equipment:

 

Saboteur Notes & Trivia

  • Notes and Trivia go here

 

 

Biomutant Classes
Commando  ♦  Dead-Eye  ♦  Psi-Freak  ♦  Sentinel

 




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