Another World

Another World
How to get Talking to Out-Of-Date after leaving Bunker 101
Rewards Old World Klonkfist
Quest Items Old World Klonkfist

Another World is a Main Quest in BiomutantAnother World is required to complete the main story of the game and is obtained as follows: Talking to Out-Of-Date after leaving Bunker 101. After completing it, you'll be rewarded with: Old World Klonkfist.

 

As one of the Wung-Fu disciples of your tvlooma, the Sifu recognized you instantly. He told you of the Old Village and how your Mooma trained all the leaders of the Tribes in the different parts of Wung-Fu. He suggested you go back to the Old Village to seek more knowledge of your past.

  

Another World Objectives

  • An Alliance
  • The Childhood Village
  • Unswimming
  • Wung-Fu Training (Part 1)
  • Up-Cycling
  • Push Over
  • Wung-Fu Training (Part 2)
  • Laundrypile
  • Wung-Fu Training (Part 3)
  • A Guiding Star
  • Lupa-Lupin Inferno
  • Lupa-Lupin
  • The Last Stand
  • Flee
  • A Path Forward
  • Out of Control Room
  • The Klonkfist. 

 

How to get Another World

Another World Quest is acquired as follows:

  • Shortly after you completed Bunker 101, you see a worldeater destroying everything on its path including a village. You may talk to a survivor of the village. And shortly after that, Out-Of-Date will return to you to tell you about the Tribes, he will advice you to get help from the Tribes to fight against the Worldeaters.

 

Another World Rewards

By completing the Another World Quest, you'll be given the following rewards:

 

Another World Related NPCs

 

Another World Quest Items

The following Items are related or required for the Another World Quest:

 

Another World Walkthrough

An alliance

You've made it through the wall and out of Bunker 101. You need to gain support of a Tribe in order to take a stand against the Worldeaters. Go to either of the nearby Tribe Sifus to gain their support and take a side in the broiling conlict between the Tribes. The nearby Tribes are the Jagni and the Myriad. The location of the Sifus of each Tribe will be marked on your map.

Myriad Sifu

The Myriad Fortress has a big gate with someone guarading it from inside, you can talk to them through a window. If you ask to talk to their Sifu they will let you in. The Myriad will be presented in a cutscene while you approach the Jet, the Myriad Sifu, and he starts to talk. He tells you that the Myriad Tribe supports the idea of uniting the Tribes for a greater good and restore the peace. Jet will offer you to join the Myriad. You may accept and become allies, or decline and become rivals. If you decline, he will insist and give you a second chance to decide. If you accept, he will tell you to go talk to the Jagni. You may explore the fort, and talk to the Merchants before leaving.

Jagni Sifu

The Jagni Fortress has a big gate with someone guarading it from inside, you can talk to them through a window. If you ask to talk to their Sifu they will let you in. The Jagni will be presented in a cutscene while you approach the Dusk, the Jagni Sifu, and he starts to talk. He tells you that the Jagni Tribe wants to become omnipresent and feared. Dusk will offer you to join the Jagni. You may accept and become allies, or decline and become rivals. If you decline, he will insist and give you a second chance to decide. If you accept, he will tell you to go talk to the Myriad. You may explore the fort, and talk to the Merchants before leaving.

The Childhood Village

Follow the road, you may encounter some random enemy, defeat them and continue following the road. You will eventually reach an old abandoned village surrounded by a lake. As you enter the village, a cutscene where your character starts to remember more things about their past, you will get control of his past self in another playable memory. You will find a lot of characters of your past in this memory.

Unswimming

You will encounter a character called Goop who wonders about your swimming technique, you can ask him to teach how to swim and he responded that he would be honored. He then lifts you and throws you in the lake. When you are on the water you will notice that your Ki-Energy drains out while you swim, you have to get out of the water before it completely drains out.

Wung-Fu Training (Part 1)

Your Mooma will appear and she will tell you to come practice Wung-Fu with her.

Up-Cycling

On your way to train, you will meet Gizmo, who will ask you to search for some scrap. You will find the scrap quickly by searching on the piles of trash next to you. He will then teach you how to Upcycle which will introduce you to the crafting Menu. After you craft a weapon, your Mooma will tell you to hurry.

Push Over

The only way to get to training is by crossing a bridge that is blocked by three Disciples. One of them seems to be the leader of them, called Puki Ankati. They will bully you and attack when you try to cross it, you must defeat the 3 of them.

Wung-Fu Training (Part 2)

When you are about to defeat the last of them, they will make you fall to the ground. They will take your recently crafted weapon and leave. Your Mooma will ask if you are ok.

Laundrypile

You will again find someone else before you reach to your training. It's Popsi, he will ask you to help him find gadgets and ideas for how you can upcycle some old fabrics. Search on the piles of cloth inside the house and interact with them. You will be back with Popsi and he will offer to teach how to upcycle gear. Introducing you to an Addons Tutorial.

Wung-Fu Training (Part 3)

You may now finally reach to your Mooma's training. You will see a training montage of both characters. 

A Guiding Star

Your mooma tells you that she has a present for you, but you have to catch it. An Automaton. She will then take you to bed.

Lupa-Lupin Inferno

The village is suddenly under attack and it's raining. Your Mooma wakes you up and tells you to follow her.

Lupa-Lupin

She tells you that her past finally caught her up, and Lupa-Lupin will burst through the door to attack you both. This fight is frustrating, your damage and speed are too slow to efficiently fight this enemy, and he will severely hit Mooma many times. During this fight the game will instruct you to press the Wung-Fu button. This will make you climb his back. In a cutscene he will grab you and throw to the lake. You Mooma will jump to you to save you.

The Last Stand

Approach to your Mooma without unnecesarely wasting your Ki-Energy so be quick.

Flee

When you reach her, you will climb her back and she will start swimming to the edge. You have to cross the Pond. But Lupa-Lupin will follow and he is quick. Everytime he hits you, you have to climb Mooma's back again. Lupa-Lupin will swing one more time, knocking her unconsciouss and drown. You won't be able to save her and you have to keep going. You will be saved by Popsi and run away by his side. Popsi will throw you up to a mountain, but when he attempts to climb it, Lupa-Lupin will catch and he won't make it. This will conclude the flashback memory.

A Path Forward

Keep going through the road. After the playable memories, you will be able to craft Weapons and modify your Gear in the crafting Menu.

Out of Control Room

On your way to meet the Rival tribe, you will find an underground passage. At the end of the way you will find the Old World Klonkfist, which is a powerfull tool and also a weapon. Take it and equip it. This will unlock new weapon skills, a lot of easy combos.

The Klonkfist

Once you equipped it, head to the marked location. There's a wall and seems fragile, charge your attack aiming at the fragile wall, and punch it several times. You will notice that the wall is being getting broken. Try again a few times until you fully destroy the wall, and you gain access to the next area.

 

 

Another World Notes & Trivia

  • Notes and Trivia go here

 

Main Quests in Biomutant
A Recall  ♦  Bunker 101  ♦  Flashbacked  ♦  Gizmo Main Quest  ♦  Goop Main Quest  ♦  Leaving the past behind  ♦  Noko Main Quest  ♦  Out-of-Date Main Quest  ♦  Reliving the moment  ♦  Rival Fort Takeover  ♦  Rival Outpost Takeover  ♦  The Ankati Tribe  ♦  The Ark  ♦  The Chugyard  ♦  The Jagni Tribe  ♦  The Long-Gone  ♦  The Lotus Tribe  ♦  The Meat Eater  ♦  The Myriad Tribe  ♦  The Netra Tribe  ♦  The Pichu Tribe  ♦  The Signpost  ♦  The Tree of Life  ♦  The Tribe War  ♦  Whiz Main Quest

 




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